File Name: classic dungeons and dragons modules .zip
Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter.
Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook.
Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Storm King's Thunder. Curse of Strahd. Product Type. Old Module Conversion. Dark Sun. Forgotten Realms. More Settings. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products! Start Over. Advanced Search. Newest Titles in This Section. Need help?
One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with Wizards of the Coast. A ruthless band of kidnappers A sinister conspiracy The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire S1 Tomb of Horrors 1e In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors.
This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. Included herein A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness I6 Ravenloft 1e Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below.
A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his Added to the collection is an all-new fifth adventure -- A S2 White Plume Mountain 1e White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers.
People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet.
You huddle next to the sledge, trying to shelter your numb face from the icy winds. G Against the Giants 1e Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups.
Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate S4: The Lost Caverns of Tsojcanth 1e In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it.
Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live!
This adventure contains background information, referee's notes, maps of the wilderness and I Desert of Desolation 1e An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms.
The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair.
The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' Some text and images might be slightly blurry as a result.
The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races.
This material was originally published as two separate A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special H4 The Throne of Bloodstone 1e The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill.
All you have to do is journey to the Abyss, confront the mightiest demon U1 The Sinister Secret of Saltmarsh 1e Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea.
Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Dead Gods 2e Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver.
Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a Crypt of Lyzandred the Mad 2e The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires.
His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics At long last, the first four Dragonlance modules are back.
Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of
Search everywhere only in this topic. Advanced Search. Classic List Threaded. Billiam Babble. This post was updated on.
Hail to you mighty Dungeon Master and if you are not a DM, what the hell are you doing here?! You will notice that there is material available from other game systems; why you ask? Well they have been included because many good adventures are based on storylines rather than game mechanics, so please feel free to browse and harvest those ideas. Of course this section is kept active with contributions from the roleplay community, so dig deep and send me your modules… go on - you know you want to! You may require Adobe Acrobat Reader to read this file. Get PDF reader from here.
Moderators: Matthew- , Warwolf. Privacy Terms. Quick links. Please read the announcements in this forum before posting. Much of the list comes from Gnarly Bones' sticky, and I have gleaned what I can from the threads herein.
Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week!
You can walk on earth but not on water unless you have the right pair of boots or spell. At some point in this battle, Serten, cleric of Saint Cuthbert and member of the Citadel of Eight, was slain. The arrival of the elves from the shadows of the Gnarley Forest turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered. Related titles.
Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week!
Here are a few!
For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. The coded modules — are listed by module code. Modules made after the code system was dropped — are displayed in alphabetical order.
RPG Reference Home. What's New Questions? Sell us your stuff! The Acaeum has the background and printing data for Chainmail. The grand-daddy of RPGs. Acaeum link for a detailed account of the printings. They are essentially the same.
Сьюзан также сообщила, что интерес к криптографии появился у нее еще в школе, в старших классах. Президент компьютерного клуба, верзила из восьмого класса Фрэнк Гут-манн, написал ей любовные стихи и зашифровал их, подставив вместо букв цифры. Сьюзан упрашивала его сказать, о чем в них говорилось, но он, кокетничая, отказывался. Тогда она взяла послание домой и всю ночь просидела под одеялом с карманным фонариком, пытаясь раскрыть секрет. Наконец она поняла, что каждая цифра обозначала букву с соответствующим порядковым номером. Она старательно расшифровывала текст, завороженная тем, как на первый взгляд произвольный набор цифр превращался в красивые стихи.
Спасибо за подсказку, - сказал Стратмор. - У ТРАНСТЕКСТА есть автоматический выключатель. В случае перегрева он выключится без чьей-либо помощи.
Classic dungeons and dragons modules pdf maps and booklets in it) forms a complete module to use with DUNGEONS & DRAGONS Basic Set.Reply